Materials and Blueprints are not required for crafting, and vehicles and Seabases do not require Energy to operate and cannot be damaged. The player cannot die and does not have to worry about health, oxygen, hunger or thirst. This is a sandbox mode for players who want to freely explore and build. In addition, the player can't save the game anytime like in the other modes. The PDA will tell the player when they have low oxygen, despite the description saying otherwise. Similar to Survival Mode, but restricts the player to a single life only if they die, the game ends, forcing them to completely start over from the beginning. Similar to Survival Mode, but the player does not need to maintain their food or water levels. The player can "secure" their inventory by entering Lifepod 5, a Seabase, or a Cyclops if the player dies with a secured inventory, they will keep all the items from the last time their inventory was secured and will respawn in the last place they secured their inventory. The player can return to where they died to attempt to reclaim their lost items. If the player runs out of health or oxygen, they die and lose all of the items in their inventory. If the player runs out of either food or water, they will begin to lose health until they die. To stay alive, the player must manage their health, oxygen, food, and water levels.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |